![]() In contrast, Droste's design is more open ended and non-linear. In escape the room types of games, players are either: physically confined (due to doors being locked) or alternatively confined (because there is nothing else to do in the chapter). ![]() The game was built using the Unit圓D game engine. Design ĭroste wanted to make a game in which the environment was the central character, through a narrative technique known as environmental storytelling. ![]() He was inspired by games like Myst, in the sense of a being a character dropped into a strange world, not knowing why they were there or what was going on, and to start exploring and discovering in addition he enjoyed how the game had no jumping or running or action. Development Conception ĭroste is a Senior 3D Environment Artist and Level Designer, and was in the Australian gaming industry for ten years before making this game. The Eyes of Ara is a 2016 adventure game developed by the Brisbane-based, one-man independent games studio 100 Stones Interactive, founded by Ben Droste.
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